Quick links to the sections in this document:
The whole localization business hinges around the en.catkeys that are collected from a project's source files.
Polyglot manages the strings of a project's en.catkeys in a database. Translated strings get added as a field to the English original as they arrive from the web interface.
Catkeys have no concept of the history of a particular string, so there is no "update" when a string in the en.catkeys changes:
When an en.catkeys file is uploaded, the unchanged strings are kept in the database (along with their translations) and all new strings are added (with no translations yet, of course).
Strings that aren't in the new en.catkeys anymore get removed (together with all their attached translations: just fixing a typo is then very costly, because the whole string has to be re-translated!).
When all the languages you need are 100% finished, you can export and download their xx.catkeys to use when building your application.
Simply enter the new project name into the Add project text box on the Polyglot start page, click Add and it'll appear in the list of projects. Click on it and you get to the Translation modules page of your project:
After adding the translation module for this main part of your app (by default named "Application"), you upload the en.catkeys for it:
Below that you'll see the name of the translation module, the signature of the application and the checksum which changes every time you create a new en.catkeys with changed GUI strings:
Under that follows the contents of your en.catkeys.
If your project only uses a single en.catkeys file that contains all the strings, you're done now. If you use several en.catkeys to build your software, maybe for a "Preferences panel", a "Tracker-addon, and a "Library", you need several "Translation modules" and need to repeat these steps and add the appropriate identifying names and upload their en.catkeys.
If you already have some (partially) translated xx.catkeys, you can upload those too: Just like your translating collegues, you click on your project on the start page, and then on the Continue or All text blocks link of each language you have xx.catkeys for.
At the top, you can now upload the xx.catkeys file for that language.
When you read the info box, you see that you now have to un-set the Needs work checkbox and click Save for all strings that didn't need translation, because they are the same as the original English. Depending on the language, this is quite common e.g. for OK buttons or the name of the application.
Uploading translated xx.catkeys has no effect on your en.catkeys. Changes always go from the en.catkeys to the translations, never the other way around.
If the uploaded xx.catkeys are outdated and contain additional, now obsolete strings, those strings are simply discarded. Only strings that have the counterpart of their English original in the en.catkeys in Polyglot's database are imported.
It's practically the same as when you created your new project.
You click on your project on the start page to get to your Translation modules page and then click on the Edit link of the identifying name (default "Application") and you're back where you can upload an en.catkeys file.
You can return to this page anytime you need to upload a new version of your en.catkeys. Remember from the "Overview" section though: uploading new en.catkeys will lose already translated strings, if their original English string has changed. Don't wear out your translators...!
On the Translation modules page, each language has an Export item in the Continue menu beside its progress bar. With it you download the xx.catkeys of that particular language. To download a ZIP archive containing all languages, click on the Export all at the bottom of the list of languages on that page.
As said before, be careful not to needlessly update the en.catkeys. Removing or adding completely new strings don't impact translations at all, so those are always OK. Though, it may be wise to do those in batches as well, or translators will see the progress meter of their language keep dropping below 100% every time, and may feel some frustration...
If you fixed a typo in an English string or some other error that doesn't impact any translation, be aware that uploading this en.catkeys file would remove the "old" string and all its translations.
First check if that string has been translated at all yet. If not, nothing will be lost.
Otherwise, you could download all xx.catkeys, do a find & replace to correct the typo in all of them (Pe can do that for all files in a folder or open windows), and upload them all.
Generally, one should aim for having the fewest disruptions possible, as with a growing number of maintained languages, the needed workload increases.
Try to start translations only after the GUI code has settled down and maybe even only after an English-only pre-release of your software.
Do changes in batches.
Do typo-like changes over all catkeys yourself and upload the results.
Use variables/constants in your code that replace with theString.ReplaceFirst() to avoid something like changing copyright years in the AboutWindow, for example.
Getting a project going, in a nutshell: